Music Cues Explained: Unreal Tournament 3 - Part 4

1. Deathmatch / TDM
2. Capture the Flag / vCTF
3. Warfare
4. Cues Quick Reference
5. Stingers

Music Cues Quick Reference

Intro

Plays when the map first loads. If not set to loop will change to Ambient when the end is reached

Action

Overrides any currently playing cue.
Inflicting or receiving damage will cause this cue to play.

Ambient

A "default" cue.
If there are no events occurring that trigger other cues Ambient will play.
Plays at the end of a match when the scoreboard is shown.

Suspense

Not used in Deathmatch/Team Deathmatch.
In CTF/vCTF if the player's own flag is safe this cue will play in place of Ambient if a teammate grabs the enemy flag.
In Warfare if the player's orb is not in play this cue will play in place of Ambient if someone on the enemy team is carrying an orb.

Tension

Not used in Deathmatch/Team Deathmatch.
In CTF/vCTF if an enemy takes the player's flag or if both flags have been taken this cue will play in place of Ambient
In Warfare if the player's orb is in play this cue will play in place of Ambient and Suspense for players on that team.

Victory

Plays in place of Ambient, Suspense, and Tension when a player picks up a power-up, redeemer, flag, or orb.
The Victory cue will only be heard by the player that caused the event to occur.

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